Introduction
Our research group explores new ways of understanding, representing, and animating human movements. This involves computer graphics, animation, full-body motion analysis and synthesis, motion capture, planning, interactive avatar control, and intelligent synthetic characters. Our laboratory is part of the School of Computer Science and Engineering, Seoul National university.
Research
- Tiling Motion Patches
- Finding Syntactic Structures from Human Motion Data
- Deformable Motion: Squeezing into Cluttered Environments
- Morphable Crowds
- Editing Dynamic Human Motions via Momentum and Force
- Data-Driven Biped Control
- Linkless Octree Using Multi-Level Perfect Hashing
- Synchronized Multi-Character Motion Editing
- Group Motion Editing
- Facial Gestures from Motion Capture
- Group Behavior from Video
- Simulating Biped Behaviors
- Low-Dimensional Motion Space
- Motion Patches
- Precomputing Avatar Behavior
- Interactive Avatar Control
- Planning Biped Locomotion
- Computer Puppetry
- Multiresolution Motion Analysis and Synthesis
- Interactive Motion Editing